2024. Seizing the Means of Production: Exploring the Landscape of Crafting, Adapting and Navigating Generative AI Models. Accepted to the 3rd Generative AI and HCI workshop, CHI'24, Hawaii, US.
2024. Autolume 2.0: A GAN-based No-Coding Small Data and Model Crafting Visual Synthesizer. NeurIPS 2024 Workshop on Creativity & Generative AI.
2024. Towards Personalizing Generative AI with Small Data for Co-Creation in the Visual Arts. Accepted to the 5th Workshop on Human-AI Co-Creation with Generative Models, IUI2024, South Carolina, US.
2025. Designing with sense: A critical review and proposal for enhanced design space exploration in generative design. International Journal of Architectural Computing.
2024. A Designer-Friendly Approach for Performance-Based Design in the Early Design Phases: A User Study and System Proposal. Association for Computer Aided Design in Architecture (ACADIA).
2020. What Do Design Data Say About Your Model? A Case Study on Reliability and Validity. Accepted to the 25th International Conference on Computer-Aided Architectural Design Research in Asia: Design in the Age of Humans, CAADRIA 2020. Thailand, Bangkok.
2020. The Many Faces of Similarity: A Visual Analytics Approach for Design Space Simplification. Accepted to the 25th International Conference on Computer-Aided Architectural Design Research in Asia: Design in the Age of Humans, CAADRIA 2020. Thailand, Bangkok.
2020. FlowUI: Combining Directly-Interactive Design Modeling with Design Analytics. Accepted to the 25th International Conference on Computer-Aided Architectural Design Research in Asia: Design in the Age of Humans, CAADRIA 2020. Thailand, Bangkok.
2019. Taksim: A Constrained Graph Partitioning Framework for Procedural Content Generation. IEEE Conference on Games (CoG) 2019. UK, London.
2017. On Using Graph Partitioning with Isomorphism Constraint in Procedural Content Generation. In Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG '17).