A multimodal platform for searching, exploring, and generating variations of Dungeons & Dragons monsters.
Projects
Select research and hobby projects. Open a tile for the full story.
A studio for training, bending, merging, and composing with small diffusion models trained on your own images.
A ComfyUI extension (2,000+ downloads) that applies transformations (addition, noise, rotation, erosion, custom ops) to the inner workings of diffusion models, pushing them toward new and diverse aesthetics.

A design fiction featuring a promotional website for an AI augmentation product, imagining a future where AI models are traded as commodities. Includes an AI-generated podcast discussing the implications.

A performance-based design tool for creating sustainable building designs with low energy demand and high daylight utilization in the early design stages, built on a surrogate ML model that replaces heavy simulations.

A visualization interface for visual and data-driven exploration of Dungeons & Dragons monsters, balancing serendipitous browsing with attribute filtering for Dungeon Masters.
A visual analytics system for exploring generative design spaces, developed for my Master's thesis at SFU's Computational Design Lab to help designers navigate large numbers of design alternatives.
A design-aid tool that gives architectural designers immediate feedback on the performance of their directly-modelled designs through interactive visualizations and analysis.

A procedural generation system for game spaces that adhere to high- and low-level design constraints, such as which regions must be adjacent, by framing generation as constrained graph partitioning solved with Answer Set Programming.
Semi-automates the exploration of a visual art generator's space by sampling it through Novelty Search, comparing pieces by visual features (Histogram of Oriented Gradients) to find as many distinct points as possible.