Kastle
A voxel-based rogue-like game where you fight your way through a cursed castle with a mix of guns and magic. Uncover the lost stories of the souls that forever roam within.
Role: Implementing a Combat system that is based on a combination of guns and magic. Implementing the dungeon generation algorithm. Implementing a local game database. Finding and implementing various optimization techniques (logical or CG-based). Game Co-Design
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